- Choose Speaker (Manual selection or use spinner).
- Each player is dealt two secret objectives, then discards one. Discarded secrets are shuffled back into the deck.
- Speaker reveals the first two public objectives.
PLAYER INTERFACE QR
Start the game to generate a shareable player interface QR code.
Choose Your Player
Select your seat for this device. You can switch at any time.
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Game Setup
Setup in Progress. Stand by.
Expansions:
Game Target:
Game Type:
Galactic Events:
Speaker
Host
Player Name
Color
Faction
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Game Start Checklist
Complete these one-time steps before Round 1 Strategy Phase begins.
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Action Reference
⚔ Tactical Action
- Activation: Place a tactic token from your tactic pool in the target system.
- Movement: Move eligible ships into the active system; transport units.i. Move Ships
ii. Space Cannon Offense - Space Combat: If opposing ships are present, resolve space combat.
- Invasion: Resolve invasion on planets in the active system.
- Production: Resolve Production for your units in the active system.
🃏 Strategic Action
- Exhaust one of your strategy cards
- Resolve the primary ability
- Each other player may resolve the secondary ability (spending command tokens as required)
⚡ Component Action
- Use a card, technology, or unit ability labeled "Action:"
- Resolve its effect fully
🚀 Space Combat Steps
- Anti-Fighter Barrage (if any)
- Announce Retreat
- Make Combat Rolls
- Assign Hits
- Retreat (if declared)
- Repeat from step 2
🪖 Invasion Steps
- Bombardment
- Commit Ground Forces
- Space Cannon Defense
- Make Ground Combat Rolls
- Assign Hits
- Establish Control
- Repeat from step 4
Now Up
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Status Phase Steps
- Score Objectives (public/secret as eligible)
- Reveal Public Objective (Stage 1)
- Draw Action Cards
- Remove Command Tokens
- Gain + Redistribute Command Tokens
- Ready Cards (planets, technologies, cards)
- Repair Units that have Sustain Damage
- Return Strategy Cards
Now Up
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Cast Vote
Results:
For: 0|Against: 0
Agenda Phase Reference
- Reveal Agenda from the top of the agenda deck
- Resolve "When" Effects in speaker order
- Resolve "After" Effects in speaker order
- Player Discussion
- Voting in speaker order, one player at a time
- Resolve Outcome and assign elected laws/effects
- Repeat for the second agenda (if required)
Now Up
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Victory Declared
Victory
The throne is claimed
10 / 10 VP
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